Movie Makers (Jan-Dec 1949)

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300 A GOOD ANGLE for motion pictures is this lateral pattern of the ferris wheel. Its height is a good spot for down view of park. WANT to make a hit with your happy household? Want to make a good film and have great fun as well? Then, pack up your camera and your kids — and head for the nearest pint-sized play park. The latest thing in amusement areas, these junior joylands are a mine of good movies. To begin with, there is almost more color than even the most avid cameraman could wish for. There will be no need here to tog out your tots in red and yellow playsuits or their gayest ginghams. The setting itself will be chromatic enough. Secondly, if good movies mean movement, then you can scarcely miss in these palpitating play pens. From the merry From the rocket ride to the tiny-tot railroad, a children's playland is rich with dynamic drama Intent on each new the children are as a frisky colt in a 1M Half-pint holiday Photographs by FELIX and NIKKI ZALENKA go-round to the miniature railroad, from the ferris wheel to the rocket ride, the entire assembly is implicit with action. As a matter of fact, there may be on occasion almost too much movement — taking place too close to the camera and at too high a speed. We'll have some technical tips on this problem in a moment. Thirdly, you can seldom find a more fruitful source of happy human interest than your kids (and others) amid this kaleidoscope of color and comedy, activity, enthralled by each new thrill, unhampered by self-consciousness as sun-drenched field. To be sure, there may be short moments of apprehension, as well as long minutes of excitement. But, passing as quickly as they came, these too contribute to the drama. Finally, if you present your pictures with sound (on disc or by magnetic recordings), there could scarcely be a more exciting subject for accompaniment and scoring. The tinkling hurdy-gurdy of the merry-go-round, the persuasive patter of the barkers, the swelling murmur of the crowds, all will be found on commercial sound effect records. What, now, about technique in taking pictures at these parks? For one thing, a tripod is probably out of the question. It's too crowded. Furthermore, you'll need almost unlimited freedom in changing camera angles. For here is half the secret in handling the almost excessive movement of the exhibits. Shoot them, as far as possible, moving directly toward the camera or away from it. Avoid shooting them at right angles (or anywhere near it) to the line of sight. The other half of the secret will be in the use of camera speeds higher than the normal 16 frames per second. Step it up to 24 fps in shooting fast action from the ground. Move on to 32 speed for scenes — and you can take them — directly from the moving cars, trains or Toonerville trolleys themselves. Remember, though, to compensate in your exposure: half a stop more for the 24 speed, a full stop more for 32. A BAD ANGLE for movies is this head-on shot of whirling rocket ride. A take from on board at 32 frames might do.