The photoplay writer ([c1913])

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of men sitting and calmly talking to each other, without anything to explain the meaning of their conversation. Re- member, the photoplay is dumb—its meaning has to be ex- pressed by action. You will probably be puzzled at first as to the gauging of the length of your play. You should plan to have it last about fifteen minutes. When you have your plot sketched out, it would be a good idea for you to take your script and deliberately go through the action. Do not hurry, for every scene is worked over by the director of the company producing the play, and he fills in the chinks with realistic and artistic details that tend to lengthen the duration. So, as I say, do not hurry when testing the time required to go through your plaj r . If it covers about fifteen min- utes, you can feel easy on the score of its length. Many novices send in scenarios that could be reeled off in less than ten minutes, while others send them in so crammed with incidents that they would require over a thousand feet of film (the usual length) if played as written. Now, to get to work on your scenario. The first step is, naturally, the idea for your plot. You may have a sin- gle plot of consecutive events, or you may have a primary and a secondary theme interlacing. Be absolutely original, if you possibly can. If you take an idea from a newspaper or magazine story, work it out with original incidents. You Vill notice that magazine stories are usually copyrighted. A disregard of that fact is apt to bring punishment through the heavy hand of the law. Nearly every company has a scenario editor, and he, as well as the directors of plays, is constantly on the lookout for plots in newspapers, magazines, and books. So, unless you inject originality into your play, you are liable to send in a duplicate of one already written and produced, with the result that you will have wasted your time and postage.