Fighter Squadron (Warner Bros.) (1948)

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| TO START IT ROLLING! IDEA No. 4—Reach the Kids! NOVEL GAME JUST RIGHT AS HERALD THROWAWAY A switch on the old “Battleship” game! Diagram of boxed squares is available as 2column mat. Set type locally. Print desired quantity using reverse side for theatre or Mer ehant Ad. SPECIAL NOTE: Show it to your Aviation News or School Page Editor to run as a feature! ORDER “Mat No. 705=203-X” >» MODEL PLANE LOBBY CONTEST Kids bring in their model planes for advance display. Theatre patrons vote for best models via lobby ballot box. COLOR-IN CONTEST For newspaper, herald, package stuffer. Art available as 3-column mat, print locally. (Reverse side used for mer chant tie-in). ORDER “Mat No. 705=-301-X”’ “FIGHTER SQUADRON” STRATEGY An Exciting Game of Skill Instructions: For 2 or more players. Each player is Commander of an Air Wing which contains 2 bombers, 1 fighter plane and 1 reconnaissance plane. Each player privately indicates in his own diagram the position of his Air Wing, as follows: a bomber covers any 3 adjoining squares; a fighter plane covers any 2 adjoining squares; a reconnaissance plane covers 1 square. Shade in (lightly) or outline squares. Each player in turn gets two consecutive “shots”, naming individual boxes, in which he tries to strike an opponent's plane. For instance, he shoots at “A-7” and again at “C-10”. If his “shot” hits a square J containing opponent’s plane or any part of it, opponent immediately calls “hit” and states what type of plane has been hit. Player who scores a hit notes position of particular square on his own diagram, and tries to hit other squares comprising remainder of opponent's plane. If his hit is scored in first part of his move, he takes one more shot. If he has not downed opponent’s plane, entirely when his two shots have been called, he waits for next turn around. When any player’s four planes are knocked out, he is out of game. Last remaining player is winner. _exPLOlTATION