We use Optical Character Recognition (OCR) during our scanning and processing workflow to make the content of each page searchable. You can view the automatically generated text below as well as copy and paste individual pieces of text to quote in your own work.
Text recognition is never 100% accurate. Many parts of the scanned page may not be reflected in the OCR text output, including: images, page layout, certain fonts or handwriting.
information rather than to make specific propaganda. The facts alone are of interest and the director's task is to present them as authentically as possible.
At first sight nothing would appear to be simpler than to present an exciting event in an exciting way. Actually, as we shall see, to achieve a convincing impression of an actually observed scene, a most elaborate editing process may have to be brought into operation. An event which is dramatic when seen in real life does not necessarily remain so when recorded on to celluloid.
Take, for instance, a film of a football match. If the director takes a camera and shoots the whole of the match from the position of a spectator in the grandstand, the result is hardly likely to be very exciting. To get an effective film record, the director must cover various aspects of the game from different camera positions, in every case choosing the best set-up for any particular incident. He needs to select only the most significant moments of the game and then edit them in such a way as to convey the impression of more or less continuous play.
If, on the other hand, a director is asked to film an event like the launching of a rocket, he proceeds in an entirely different way. If he sets up his camera — however advantageously — and records only the moment of firing, his film will be flat and insignificant : the whole event will be over before the spectator has time to realise what is happening. In a case of this sort, a considerable build-up is needed : the director might photograph some of the activities leading up to the firing and might show the operator pulling the lever which will set the rocket off, before showing the firing itself. In one way or another, he might produce an atmosphere of expectancy for the culminating event and thereby extract the maximum excitement from the situation.
These two simple instances should serve to show in an elementary way how the director needs to distort and control the factor of time in order to make a natural event arresting and life-like. In the first case it is necessary to condense the duration of the game to a much shorter time than it would actually take to play ; in the second, the event has to be lengthened beyond its natural span of time. Although neither of these simple scenes requires any extraneous or specially rehearsed material, the use of only natural shots does not necessarily in itself make them appear real. It is precisely through the purposeful selection and editing of the natural material that a convincing and significant impression of reality can be achieved.
126