Technique of the photoplay (1916)

Record Details:

Something wrong or inaccurate about this page? Let us Know!

Thanks for helping us continually improve the quality of the Lantern search engine for all of our users! We have millions of scanned pages, so user reports are incredibly helpful for us to identify places where we can improve and update the metadata.

Please describe the issue below, and click "Submit" to send your comments to our team! If you'd prefer, you can also send us an email to mhdl@commarts.wisc.edu with your comments.




We use Optical Character Recognition (OCR) during our scanning and processing workflow to make the content of each page searchable. You can view the automatically generated text below as well as copy and paste individual pieces of text to quote in your own work.

Text recognition is never 100% accurate. Many parts of the scanned page may not be reflected in the OCR text output, including: images, page layout, certain fonts or handwriting.

CHAPTER LVH 285 14. Piacca —Dodds runs Jack out of house—places him for kick— kicks at him—falls—falls against Jack—both fall down steps— get up—Dodds up steps—Jack picks up rock—aims at him— throws—Dodds dodges—rock hits Jared, who is entering from house—Jared falls. 14. Piazza —Dodds runs Jack out of house—places him for kick— swings—misses—falls—falls against Jack—both roll down steps —both up—Dodds up steps—Jack picks up a rock—aims at Dodds—throws—hits Jared. who is entering from house—Jared falls against Dodds—both fall down steps—roll into Jack, who falls—Dodds and Jared fight—Jack exits. 14. Piazza —Dodds runs Jack from house—places him for a kick— aims—misses—falls against Jack—both roll down steps—get up —Dodds up steps—Jack picks up a rock—aims at Dodds—fires —misses—hits Jared, who is just entering from house—they roll down steps—upset Jack—Dodds and Jared fight—May en- ters from house—Jack runs up steps for a last kiss—-starts down—stumbles—falls—rolls into Dodds and Jared—exits. 14. Piazza —Dodds runs Jack from house—places him for a kick— aims—May runs from house—carries Jack's hat—sees Dodds— bangs him over head with hat—he misses—stumbles against Jack —both fall down steps—up—Dodds up steps—Jack picks up rock—Dodds uses May for shield—Jack fires—Dodds ducks— rock hits Jared, who is entering from house—he falls forward against Dodds—both roll down steps—upset Jack—Jack up— Dodds and Jared fight on ground—Jack runs up steps—gets bat- tered hat—kisses May—Dodds and Jared rise—start up steps to stop him—Jack turns to run—slips—falls—rolls down steps —upsets Dodds and Jared—they fall—roll down—all up—Dodds and Jared on either side of Jack—aim blows at him—Jack ducks —Jared and Dodds hit each other—they clinch—fight—start to struggle up—Jack picks up pair of tricked flower pots from steps—hits them on head—they fall back unconscious—Jack picks up his battered hat—tips it to May—throws her a kiss— stoops—picks up the flowers that were in the pots—laughs— lays them on the breasts of Dodds and Jared—exits. In these eight developments the main idea is the same. Jack is thrown from the house. The rest is all extraneous business, but so long as it is lively and all a part of the same laugh it is permissible to continue the scene, although the last development runs the scene about as long as is possible in knockabout. Had there been a clear division of the action into two or more parts, then it would have been advisable to have made this into two or more scenes, for it is best to work on the one-scene-one-laugh principle though permissible to build up the la"ugh as long as more laughter can be gained. 17. In the first of these scenes Jack is merely driven off. That is light comedy. In the second he is pushed off the steps. That is low comedy. It might be done by anybody at any time in the heat of anger. The probabilities are preserved. It is comedy. By the fourth development the probabilities have been stressed to the point of far- cicality and from there the change to knockabout is rapid. 18. Comedy is easy to handle if you have a real and not a per- verted sense of humor, but it must be told in comedy action if it is to be amusing. Moreover the action must directly concern the plot and