Technique of the photoplay (1916)

Record Details:

Something wrong or inaccurate about this page? Let us Know!

Thanks for helping us continually improve the quality of the Lantern search engine for all of our users! We have millions of scanned pages, so user reports are incredibly helpful for us to identify places where we can improve and update the metadata.

Please describe the issue below, and click "Submit" to send your comments to our team! If you'd prefer, you can also send us an email to mhdl@commarts.wisc.edu with your comments.




We use Optical Character Recognition (OCR) during our scanning and processing workflow to make the content of each page searchable. You can view the automatically generated text below as well as copy and paste individual pieces of text to quote in your own work.

Text recognition is never 100% accurate. Many parts of the scanned page may not be reflected in the OCR text output, including: images, page layout, certain fonts or handwriting.

360 APPENDIX BREAKAWAY— Scene. A scene built so that at the proper moment parts may be demolished to simulate the effects of an explosion or other catastrophe (XL-9). property. Any portable property so made that it may break or fall apart at a proper moment (XL-10). BREAK scene —A scene interpolated b.etween parts of a long scene to shorten the action or to eliminate forbidden material (XLIV- 10). Leader—See LEADER. BUSINESS—Action to be performed by a player as "Business of untying rope" ; the action of untying the rope. BUST—A small part of the business in a larger scene shown in magnification whereby an action, through this enlargement, is given an emphasis or importance impossible in the larger scene (XXXV-3). BY-PLAY—The non-essential business of a player in a scene (XXXIII-18). CAST—The list of all characters employed in a play (XXIX-2). CLI^L^X—The point at which the suspense in the story is resolved. The greatest and most definite point of interest (XI\'-4). CLOSE-UP—A scene made with the camera close to the characters, giving larger images (XXXVIII-3). COMEDY—A play in which humor is the object aimed at (LVI-2). drama —A dramatic story lightened by the introduction of humorous material (LV-1). CONTINUITY—The uninterrupted action of a story or the arrange- ment of a plot to avoid or explain interruptions of time or plot (XLIV-1). of action. See ACTION (XLIV-1). CONTRACT AUTHOR—One who contracts with a studio to produce a certain number of plays of a specified type within a given time at a set price (II-3). CRISIS—A critical moment in a play, leading to the climax, but of less importance (XIV-3). CUTTING—Removing the useless portion of a scene and connect- ing the remainder with other scenes, their leaders and inserts, into a complete play (VI-2). Removing non-essential actions to reduce a film to a required length (VI-2). >-oo))i —A room provided with a projection machine and other conveniences wherein the film is viewed and the parts to be re- moved are decided upon (VI-2). CUT-BACK—One or more returns to a previous action, either to avoid the showing of prohibited action, to raise the effect through contrast or to quicken the action (XXXIX-1). CUT-IN—See LEADER. DIALOGUE—A conversation between two or more persons (LXI-4). Leader. See LEADER. DIAPHRAGM—A circular opening in the lens between the front and back combination, the size of which regulates the amount of light admitted to the camera to act upon the film (XLII-2). See IRIS. DENOUEMENT—The outcome of a play. The result of the pre- ceding action. DEVELOPMENT, of film —The chemical process whereby the latent image in the film is brought out and made permanent (VI-1).