The technique of the photoplay ([c1913])

Record Details:

Something wrong or inaccurate about this page? Let us Know!

Thanks for helping us continually improve the quality of the Lantern search engine for all of our users! We have millions of scanned pages, so user reports are incredibly helpful for us to identify places where we can improve and update the metadata.

Please describe the issue below, and click "Submit" to send your comments to our team! If you'd prefer, you can also send us an email to mhdl@commarts.wisc.edu with your comments.




We use Optical Character Recognition (OCR) during our scanning and processing workflow to make the content of each page searchable. You can view the automatically generated text below as well as copy and paste individual pieces of text to quote in your own work.

Text recognition is never 100% accurate. Many parts of the scanned page may not be reflected in the OCR text output, including: images, page layout, certain fonts or handwriting.

IX. CONDENSING THE SCRIPT Keeping the action short — aim to tell much in few words — the reason for terseness — needless explanation — by-play and the real action. X. PLOT FORMATION Incident is not plot — the story must have an object — the happy ending — only one leading character — the need for struggle—sources of plots. XI. EVOLVING A PLOT Deriving plots from nothing — from the title — from a start — from a climax — knowledge of the subject necessary. XII. DEVELOPING THE PLOT Possibilities of the plot — getting the plot on paper — the picture eye — do not be afraid to change — ivatch for situ- ations — the increasing interest. XIII. PUTTING IN THE PUNCH What the punch is — the three sorts of dramatic punch — raising the commonplace to the dramatic — relation of punch to plot — the comedy punch. XIV. THE CUT-BACK Value of the cut-back — used to stop gaps and cover breaks — used to maintain suspense — how to handle — the dra- matic cut-back — the comedy cut-back. XV. VALUES AND EMPHASIS The emphasis of action — of situation — of acting — through busts — emphasising leaders in action — relative values of the players — placing scenes. XVI. THE DRAMATIC STORY Easier than comedy to most persons — crime and violence not in themselves dramatic — death not always dramatic — heart interest makes the strongest appeal — things to avoid. XVII. THE COMEDY STORY Difficult to write — idea and action must both be humorous — developing the idea in comedy action — avoid ridicule — personal afflictions not comedy material. XVIII. THE TRICK PICTURE Limited demand for the trick picture story — basis of trick work — stop camera — back turning — accelerated speed — double exposure — double printing.